Getting Started#
Extensions#
To start using the toolset, the Particles extension must be enabled in Window->Extensions.
![ParticleExtensions](../_images/particle_extensions.jpg)
If the images you’re using in your material have a range of transparency you’ll want to enable Fractional Cutout Opacity in Render Settings->Real-Time->Translucency
![FractionalCutoutOpacity](../_images/particle_fractional_cutout_opacity.jpg)
Particle Reset/Toggle Tool#
![ResetToggleTool01](../_images/particle_reset_toggle_01.jpg)
There are a few ways to reset or toggle a particle system. You can either go to Window->Particles->Tools which creates a window with selection buttons that you can dock in kit.
![ResetToggleTool02](../_images/particle_reset_toggle_02.jpg)
or
select the options in Edit->Particles
![ResetToggleTool03](../_images/particle_reset_toggle_03.jpg)
Sources#
Particle emitters, dynamic fields and particle colliders need source geometry objects to function.
Source Type in Kit/USD |
Shape |
---|---|
UsdGeomCube, UsdGeomSphere |
Cube and Sphere prims
|
UsdGeomMesh |
Meshes prims
|