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Omniverse Extensions

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Omniverse Extensions - Home Omniverse Extensions - Home

Omniverse Extensions

  • twitter
  • youtube
  • instagram
  • www
  • linkedin
  • twitch

Table of Contents

Extensions

  • Extensions Overview

Extension Categories

  • Core
    • Audio
    • Browser Extensions
      • Common Features to Browsers
      • SimReady Explorer
      • Sample browsers
      • Texture Browser
      • Material Browser
      • Environment Browser
      • Asset Browser
      • Sky Browser
      • Asset Store
      • Content Browser
    • Extensions Manager
    • Hotkeys
    • Layers
    • OmniLive
      • Overview
      • Live Session Management
      • OmniLive Workflows
      • Timeline Sync
      • Presence
      • USD Reload
      • Live for USD presenter Project Workflow
      • Live Collaboration Workflow FAQ
      • Live Workflow Developer FAQ
      • About Live Sessions
    • Movie Capture
    • Pivot Tool
    • Property Panel
      • Xform Visualization Property Widget
    • Saved Layouts
    • Snap Tool
    • Stage
      • Filter Menu
      • Options Menu
      • Prim Type Icon Legend
    • Version Control
    • Viewport
      • Viewport Controls
        • Viewport Settings
        • Render Mode
        • Interface Visibility
        • Camera
      • Persistent Menus
      • Viewport Transform Manipulators
      • Viewport Transform Context Menu
      • Viewport Navigation
      • Viewport Visor
      • Viewport Turntable
  • Animation
    • Audio2gesture
    • Pose Tracker
    • Navigation Mesh
      • Installation
      • Creating a NavMesh
      • NavMesh Volumes
      • Samples
      • API Commands
    • Animation Curve Editor
    • Animation Clips
    • TimeSample to animation Curve
    • Animation Constraints (beta)
    • Animation Deformers
    • Animation Graph
      • User Guide
      • AnimGraph Example Workflow
      • Animation Graph API Reference
    • Motion Path (beta)
    • Animation Retargeting
    • Sequencer
    • Skeletal Animation
    • Animation Stage Recorder (Beta)
    • Animation Timeline and key frames
    • Keyframer
    • TimeSample Editor
    • Animation Recorder
  • Bridges
    • Houdini Engine HDA Loader (Alpha)
    • Onshape importer
      • Merge Mesh Utility
    • Substance 3D Painter Link
  • Converters
    • Asset Importer
    • CAD Converter
      • User Manual
      • Release Notes
        • CAD Converter 203.0.1
        • CAD Converter 202.4.0
        • CAD Converter 202.3.0
        • CAD Converter 202.2.1
        • CAD Converter 202.1.0
        • CAD Converter 202.0.0
        • CAD Converter 201.2.1
        • CAD Converter 201.1.0
        • CAD Converter 201.0.2
        • CAD Converter 201.0.0
        • CAD Converter 200.1.0
    • 3MF Converter
    • GeoJSON Converter
    • Open Geospatial Consortium (OGC) Map Tile Loader
    • SimScale Converter
    • Onshape importer
      • Merge Mesh Utility
  • Design
    • Array Tool
    • Design Render Settings
    • Distribute Tool
    • Markup
    • Measure Tool
    • No Code UI
      • Containers
      • Style
      • Widgets
      • Windows
      • Enabling No Code UI
      • Build a Basic No-Code UI
      • Styling
      • UI Visibility
      • Event Handling
    • Paint Tool
      • Attributes Brush
    • Playlist Manager
    • Randomizer Tool
    • Screen Capture
    • Section Tool
    • Sun Study
    • Surface Instancer
    • Variant Editor
    • Variant Presenter
    • Waypoint
  • Digital Twins
    • Patch Manager Extension
    • Cadence Reality DC Design Extension
  • Materials
    • Material Graph
      • Metal
      • Plastic
      • Retroreflective
      • Flexible Material Model
      • Thin Glass
      • Thin Transparent
      • Thick Glass
      • Thick Glass
      • Flaky Paint
      • OmniHairBase
      • OmniPBRBase
      • OmniSurfaceBase
      • OmniSurfaceBlend
      • OmniSurfaceLiteBase
      • Simple Diffuse
      • Surface Blender
      • Surface Falloff
      • Apply Clear Coat
      • Apply Thin Film
      • Apply Thin Metal Coating
      • Apply Cover of Dust
      • Apply Color Falloff
      • Apply Flake Coating
      • Add Cut Outs
      • Add Simple Sticker
      • Add Global Bump
      • Add Displacement
      • Add Emission
      • Add Thermal Emission
      • Bitmap Texture
      • Triplanar File Texture
      • Bitmap Texture Bump
      • Normal Map Texture
      • Triplanar Normalmap Texture
      • Blend Color
      • Blend Normals
      • Perlin Noise Texture
      • Perlin Noise Texture Bump
      • Cellular Noise Texture
      • Cellular Noise Texture Bump
      • Flow Noise Texture
      • Flow Noise Texture Bump
      • 3D Checker Texture
      • 3D Checker Texture Bump
      • Texture Lookup Float
      • Texture Lookup Float3
      • Texture Lookup Float4
      • Texture Lookup Color
      • Is texture valid?
      • Width of texture
      • Height of texture
      • Width of texture
      • Height of texture
      • Abs
      • Acos
      • Add
      • Asin
      • Atan
      • Atan2
      • Average
      • Blackbody
      • Ceil
      • Check Equality
      • Clamp
      • Compare
      • Condition
      • Cos
      • Cross
      • Degrees
      • Distance
      • Divide
      • Dot
      • Exp
      • Exp2
      • Floor
      • Fmod
      • Frac
      • Length
      • Lerp
      • Log
      • Log10
      • Log2
      • Luminance
      • Max
      • Max Value
      • Min
      • Minimum Value
      • Multiply
      • Normalize
      • Pow
      • Radians
      • Remap
      • Round
      • Rsqrt
      • Saturate
      • Sign
      • Sin
      • SinCos
      • Smoothstep
      • Sqrt
      • Step
      • Subtract
      • Tan
      • Animation Time
      • Constant Bool
      • Constant Color
      • Constant Float
      • Constant Float2
      • Constant Float3
      • Constant Float4
      • Constant Int
      • Constant Texture_2d
      • Hit Position
      • Meters Per Scene Unit
      • Object ID
      • PI
      • Primvar Lookup Color
      • Primvar Lookup Float
      • Primvar Lookup Float2
      • Primvar Lookup Float3
      • Primvar Lookup Float4
      • Primvar Lookup Int
      • Primvar Lookup Int2
      • Primvar Lookup Int3
      • Primvar Lookup Int4
      • Primvar Lookup Uniform Color
      • Primvar Lookup Uniform Float
      • Primvar Lookup Uniform Float2
      • Primvar Lookup Uniform Float3
      • Primvar Lookup Uniform Float4
      • Primvar Lookup Uniform Int
      • Primvar Lookup Uniform Int2
      • Primvar Lookup Uniform Int3
      • Primvar Lookup Uniform Int4
      • Scene Units Per Meter
      • Shade Normal
      • Shade Tangent
      • Shade Bi-Tangent
      • Texture Coordinate 2D
      • Texture Coordinate 3D
      • Transform Normal
      • Transform Point
      • Transform Scale
      • Transform Vector
      • Color from Float
      • Color from Float3
      • Color from Floats
      • Color from Texture Return
      • Float2 from Float
      • Float2 from Floats
      • Float2 from Int2
      • Float3 from Color
      • Float3 from Floats
      • Float3 from Int3
      • Float4 from Floats
      • Float4 from Float3,Float
      • Float from Texture Return
      • Int2 from Int
      • Int3 from Int
      • float4.W float
      • texture_return.mono float
      • Color.R float
      • float2.X float
      • float3.X float
      • float4.X float
      • texture_return.tint.R float
      • color.XY float2
      • float2.XY float2
      • float3.XY float2
      • float4.XY float2
      • texture_return.XY float2
      • color.XYZ float3
      • float3.XYZ float3
      • float4.XYZ float3
      • texture_return.XYZ float3
      • Color.G float
      • float2.Y float
      • float3.Y float
      • float4.Y float
      • texture_return.tint.G float
      • Color.B float
      • float3.Z float
      • float4.Z float
      • texture_return.tint.B float
      • Bitmap Texture
      • Blend Color
      • Perlin Noise Texture
      • Cellular Noise Texture
      • Flow Noise Texture
      • 3D Checker Texture
      • UsdPreviewSurface
      • UsdUVTexture
      • UsdTransform2d
      • UsdPrimvarReader_float
      • UsdPrimvarReader_float2
      • UsdPrimvarReader_float3
      • UsdPrimvarReader_float4
      • UsdPrimvarReader_int
      • UsdPrimvarReader_normal
      • UsdPrimvarReader_point
      • UsdPrimvarReader_vector
      • UsdPrimvarReader_matrix
      • UsdPrimvarReader_string
      • Backdrop
      • NodeGraph
      • Input Node
      • Output Node
    • MDL Distill and Bake
      • Installation
      • User Manual
      • Scripting
    • Substance SBSAR Support
      • Release Notes
    • USD Material MDL Export
    • Reshade
  • OmniGraph
    • Core Concepts
    • Intro to OmniGraph
    • The OmniGraph Interface
    • Node Library
      • Bundle Constructor
      • Bundle Inspector
      • Copy Attributes From Bundles
      • Extract Attribute
      • Extract Attribute Type Information
      • Extract Bundle
      • Extract Prim
      • Get Attribute Names From Bundle
      • Get Prims
      • Has Attribute
      • Insert Attribute
      • MPiB Inspector
      • Remove Attributes From Bundles
      • Rename Attributes In Bundles
      • Aim Constraint
      • AnimCurve
      • Arkit Array To Blendshapes
      • Arkit Blendshapes To Array
      • Array
      • Assign Material To Mesh
      • AttributesToColor
      • Audio Player
      • Audio Player Streaming
      • Audio2Face Core Fullface Instance
      • Audio2Face Core Regular Instance
      • Audio2Gesture Instance
      • Audio2Gesture Streaming Instance
      • AugBgRandExp
      • AugContrastExp
      • AugConv2dExp
      • AugCropResizeExp
      • AugCutMixExp
      • AugImgBlendExp
      • Augment
      • Augment
      • AugMotionBlurExp
      • AugPixellateExp
      • AugRotateExp
      • Avatar Receiver
      • Average Normals
      • Bind Material
      • BlendShape Deformer
      • Blendshape Solve
      • Bounding Box 2D
      • Bounding Box 3D
      • BoundingBoxLegacy
      • bundle to usda text
      • BundleGather
      • Calculate camera position when looking at a prim.
      • Calculate Mesh Tension
      • Camera Groundtruth
      • Camera Relative Position
      • CameraCCMSampleTask
      • CameraCfa2x2EncoderTask
      • CameraCFAToMipiTask
      • CameraCompandingTask
      • CameraComSinkTask
      • CameraDataReaderTask
      • CameraDataWriterSampleTask
      • CameraDataWriterTask
      • CameraDefaultEmbeddedLinesTask
      • CameraDownScaleTask
      • CameraEmbeddedLinesSlicer
      • CameraEquidistantProjectionTask
      • CameraEtHdrNoiseTask
      • CameraOutputInplaceTask
      • CameraParams
      • CameraRenderNodeTranslatorTask
      • CameraRGBEncoderTask
      • CameraSiLTranscoderTask
      • CameraTimeCodeWriterTask
      • CameraVideoEncoderTask
      • CameraYCbCrEncoderTask
      • ColorCorrectionMatrixTask
      • Count
      • Count
      • Debug Draw Lines
      • Debug Draw Points
      • DecoderRTSensorBatch
      • Decompose Matrix
      • Deformed Points to Hydra
      • DeltaBlend Deformer
      • Displace
      • Dope
      • Draw Lines
      • Draw Points
      • DrawLines Node
      • DrawPoints Node
      • EgoDynamics
      • EgoTransform
      • EncodeDataComponents
      • Example Basic Instance
      • Example Keyframer Instance
      • Example Node: Adjacency
      • Example Node: Smooth Points
      • Example Selector Instance
      • Example Vector Instance
      • Export Houdini Geometry To Stage
      • export USD prim data
      • Extract Animation Graph Pose Bundle
      • Face Signal Receiver
      • Float Array Tuner
      • For each node
      • Force Field: Conical
      • Force Field: Drag
      • Force Field: Linear
      • Force Field: Noise
      • Force Field: Planar
      • Force Field: Ring
      • Force Field: Spherical
      • Force Field: Spin
      • Force Field: Wind
      • Frame Gate
      • FreespaceCompute
      • GenericSinkNode
      • GenericTerminalNode
      • genproc: curve instancer from curves
      • genproc: extract points from prims
      • genproc: point instancer from curves
      • genproc: prim to transform
      • GeomCurve
      • Get Animation Graph Joint Transform
      • Get Animation Graph World Transform
      • Get Joint Xform
      • Get Pointcloud Python
      • Get Points
      • Get Prim at Path
      • Get Prims
      • Get Skeleton Data
      • Get Skeleton Prims
      • Get Xform
      • GPSSourceNode
      • GpuInterop Cuda Entry
      • Great GrandParent Path
      • Group
      • Houdini Digital Asset Node
      • Houdini Session
      • IDSDataProcessing
      • IDSNumpyTranscoder
      • IDSVizTranscoder
      • Import Data Components
      • import USD prim data
      • IMUPlotNode
      • IMUSourceNode
      • InstanceIdSegmentation
      • InstanceIdSegmentationLegacy
      • InstanceIdSegmentationReduction
      • InstanceSegmentation
      • InstanceSegmentationLegacy
      • InstanceSegmentationReduction
      • Interval Filter
      • Jiggle Deformer
      • LidarAccumulator
      • LidarFileReader
      • LidarPointAccumulator
      • LidarPointCloudCSVWriter
      • LidarRTSensorBatchFileReader
      • LidarRTSensorBatchFileWriter
      • LidarVisualizer
      • LidarWebVisualizer
      • load texture 2d
      • Log Uniform Distribution
      • Make prim look at target
      • Material Randomizer Node
      • MaterialAnalyzer
      • MaterialScenarioReader
      • Math Operation
      • Matrix Constraint
      • Matrix Inverse
      • Matrix Mixer
      • Matrix Multiply
      • MergeAttributes
      • Modify Animation Target
      • Motion Path
      • Multinomial Distribution
      • Non visual sensor (radar/lidar for now) groundtruth
      • Normal Distribution
      • NVIDIA IndeX distributed compute technique
      • Offset Deformer
      • omni.anim.PinConstraint
      • omni.deform.Mush
      • omni.deform.Shrinkwrap
      • omni.deform.Softwrap
      • omni.graph.DeformByCurve
      • omni.graph.ExportToHydra
      • omni.graph.ExtrudeAlongCurve
      • On Frame
      • On Frame
      • On MIDI Message
      • On OSC Message
      • On Time
      • Paint
      • Passthrough
      • Per axis pose
      • PointInstancerEditingBrush
      • Pose
      • PrepSinkLidar
      • PrimPaths
      • Prox
      • RampParameterTest
      • Random
      • Random 3f
      • Randomize light properties
      • Randomize Population
      • RandomTransform
      • Raw Points Receiver
      • Read USD Attribute Range
      • ReadComponents
      • Receive Audio Stream
      • Receive Livelink
      • Remap Values
      • Render Preprocess Entry
      • RpResource Example Allocator Node
      • RpResource Example Deformer Node
      • RpResource to Hydra Example Node
      • Sample Combine
      • Sample Rotation
      • SampleTexture2D
      • SampleTranscoder
      • Scatter Node: 2D Polygon Scattering
      • Scatter Node: 3D Scattering
      • scatter points
      • Scatter Points from Camera
      • scatter points group
      • scatter points modifier
      • scene visualization: curve visualizer
      • scene visualization: point instancer visualizer
      • scene visualization: point visualizer
      • scene visualization: tri mesh visualizer
      • SelectTransformTRS
      • SemanticOcclusionReduction
      • SemanticSegmentation
      • Sensor Initializer
      • Sequence Sampling
      • Set Animation Graph World Transform
      • Set Pivot
      • Set Points
      • Set Timeline
      • Set Visibility
      • Set Xform
      • Shared ST
      • Signal To Rig Mapper
      • SineWave Deformer
      • SinkPrepRadar
      • SinkPrepUSS
      • Size to Scale
      • Skel Composer
      • Skeleton Joint
      • Skin Deformer
      • Skin Reader
      • Stream Livelink
      • Texture Randomizer
      • Timeline
      • Timer
      • Timesample Points
      • TimeSamplesPlayer
      • Timestep selector
      • TranscoderLidar
      • TranscoderLidarUDP
      • TranscoderRadar
      • TranscoderRadarUDP
      • TranscoderUltrasonicUDP
      • TranscoderUltrasonicUDP
      • transform bundle
      • Trigger Gate
      • Uniform Distribution
      • Update Animation Graph
      • Update data studio core
      • Update Tick Event
      • USD Skel Anim
      • USD Skel Reader
      • USSReceiver
      • VehicleDynamics
      • VehicleTransforms
      • Visualizer
      • VizTranscoderRadar
      • VizTranscoderRadarCfar
      • VizTranscoderUltrasonic
      • Where Indices
      • Write Animation Graph Variable
      • Write Carb Settings
      • Write Physics Attribute
      • Write Physics Attribute using Tensor API
      • Write Physics Attribute using Tensor API
      • Write Physics Attribute using Tensor API
      • Write Prim Attribute
      • Write Semantics
      • Writer
      • Xform Constraint
      • Y Translate Deformer
      • Constant UChar
      • Constant UInt
      • Constant UInt64
      • ConstantBool
      • ConstantColor3f
      • ConstantColor4f
      • ConstantDouble
      • ConstantDouble2
      • ConstantDouble3
      • ConstantDouble4
      • ConstantFloat
      • ConstantFloat2
      • ConstantFloat3
      • ConstantFloat4
      • ConstantHalf
      • ConstantHalf2
      • ConstantHalf3
      • ConstantHalf4
      • ConstantInt
      • ConstantInt2
      • ConstantInt4
      • ConstantInt64
      • ConstantPath
      • ConstantPi
      • ConstantPoint3d
      • ConstantPoint3f
      • ConstantQuatd
      • ConstantQuatf
      • ConstantString
      • ConstantTexCoord2f
      • ConstantTexCoord2h
      • ConstantTexCoord3f
      • ConstantTexCoord3h
      • ConstantToken
      • Closest Point on Curve
      • curves: point on curve
      • curves: pushout curve points
      • Get Curve Data
      • Resample Curves
      • Transforms to Curve
      • Bend Deformer
      • Field WeightObject
      • Flare Deformer
      • Magnet Deformer
      • Sine Deformer
      • Twist Deformer
      • Wave Deformer
      • Abs Double (Python)
      • Clamp Double (Python)
      • Compose Double3 (Python)
      • Count To
      • Decompose Double3 (Python)
      • Deprecated Node - Bouncing Cubes (GPU)
      • Deprecated Node - Bouncing Cubes (GPU)
      • Dynamic Switch
      • Example Node: Compound
      • Example Node: Cpu To Disk
      • Example Node: Extract Float3 Array
      • Example Node: Gpu To Cpu Copy
      • Example Node: Multiply Float
      • Example Node: Multiply From Prim
      • Example Node: Render Postprocess
      • Example Node: Render Postprocess
      • Example Node: Simple IK
      • Example Node: Simple Multiply
      • Example Node: Simple Sine Wave Deformer
      • Example Node: Sine Wave Deformer
      • Example Node: Sine Wave GPU Deformer
      • Example Node: Sine Wave Prim Deformer
      • Example Node: Sine Wave Prim GPU Deformer
      • Example Node: Time-based Sine Wave Deformer
      • Example Node: Universal Add Node
      • Example Node: Versioned Deformer
      • Example Node: Z Threshold Deformer
      • Example Node: Z Threshold GPU Deformer
      • Example Node: Z Threshold Prim Deformer
      • Exec Switch
      • Int Counter
      • Multiply Double (Python)
      • PositionToColor
      • Sine Wave Deformer Y-axis (Python)
      • Sine Wave Deformer Z-axis (Python GPU)
      • Sine Wave Deformer Z-axis (Python)
      • Subtract Double (Python)
      • Test Singleton
      • TestInitNode
      • Universal Add For All Types (Python)
      • VersionedDeformerPy
      • Select Gate By Index
      • Select If
      • Select Value By Index
      • Flow Blocks
      • Flow NanoVDB Readback
      • Flow SimTime
      • Append String
      • Ends With
      • Is Empty
      • Slang Function
      • Starts With
      • To String
      • To Token
      • Length Along Curve
      • Crate Curve From Frame
      • Create Tube Topology
      • Curve Tube Positions
      • Curve Tube ST
      • Blend Variants
      • Branch
      • Button (BETA)
      • Clear Variant Selection
      • Combo Box (BETA)
      • Countdown
      • Counter
      • Delay
      • Flip Flop
      • For Each Loop
      • For Loop
      • Gate
      • Get Variant Names
      • Get Variant Selection
      • Get Variant Set Names
      • Has Variant Set
      • Multigate
      • On Closing
      • On Custom Event
      • On Frame
      • On Gamepad Input
      • On Impulse Event
      • On Keyboard Input
      • On Loaded
      • On MessageBus Event
      • On Mouse Input
      • On New Frame
      • On Picked (BETA)
      • On Playback Tick
      • On Stage Event
      • On Tick
      • On USD Object Change
      • On Variable Change
      • On Viewport Clicked (BETA)
      • On Viewport Dragged (BETA)
      • On Viewport Hovered (BETA)
      • On Viewport Pressed (BETA)
      • On Viewport Scrolled (BETA)
      • On Widget Clicked (BETA)
      • On Widget Value Changed (BETA)
      • Once
      • Placer (BETA)
      • Rational Sync Gate
      • Read Widget Property (BETA)
      • SdInstanceMapping
      • SdInstanceMappingPtr
      • SdLinearArrayToTexture
      • SdOnNewFrame
      • SdOnNewRenderProductFrame
      • SdRenderVarDisplayTexture
      • SdRenderVarPtr
      • SdRenderVarToRawArray
      • SdTestPrintRawArray
      • Send Custom Event
      • Sequence
      • Set Prim Active
      • Set Variant Selection
      • Set Viewport Fullscreen
      • Set Viewport Mode (BETA)
      • Set Viewport Renderer
      • Set Viewport Resolution
      • Slider (BETA)
      • Spacer (BETA)
      • Stack (BETA)
      • Switch On Token
      • Sync Gate
      • Write Widget Property (BETA)
      • Write Widget Style (BETA)
      • build triangle mesh acceleration tree
      • collider
      • destroy field
      • direction force field
      • drag force field
      • emitter
      • euler angles to quaternions
      • flow emitter
      • geometry replicator
      • merge particles
      • noise force field
      • point instancer
      • radial force field
      • ramp modulator
      • simulation space
      • solver
      • st panner
      • triangulate mesh
      • visualizer
      • vortex force field
      • BillboardMesher
      • BoidsField
      • Collision
      • DestroyField
      • DirectionField
      • DragField
      • EmitFromPoints
      • Emitter
      • EndOfLifeDelete
      • FlowEmitterPoint
      • FlowEmitterSphere
      • FlowManager
      • FlowSettings
      • GravityField
      • MedialAxisField
      • NoiseField
      • ParticleInstancer
      • ParticlesToPoints
      • ParticleSystem
      • PhysxApplyCloth
      • PhysxApplyMass
      • PhysxApplyRigidBody
      • PhysxParticleSystem
      • PhysxSettings
      • PhysxSolver
      • RadialField
      • RampModulator
      • SetColorAttribute
      • SetDisplayAttributes
      • SetFloatAttribute
      • SetIntAttribute
      • SetVectorAttribute
      • StorePrevTransform
      • STPanner
      • visualizer
      • VortexField
      • WarpBillboardMesher
      • WarpGeometryReplicator
      • WarpSystem
      • WarpTransformParticles
      • OgnSensorVisualizerViewport
      • SdFrameIdentifier
      • SdPostCompRenderVarTextures
      • SdPostInstanceMapping
      • SdPostRenderVarDisplayTexture
      • SdPostRenderVarTextureToBuffer
      • SdPostRenderVarToHost
      • SdPostSemantic3dBoundingBoxCameraProjection
      • SdPostSemantic3dBoundingBoxFilter
      • SdPostSemanticBoundingBox
      • SdRenderProductCamera
      • [Beta] Scatter Camera Surface
      • [Beta] Scatter Test Surface
      • ScaleScatterPoints
      • Scatter
      • Scatter Prim Mask
      • ScatterBakeMaskToTexture
      • ScatterCombineMask
      • ScatterFileTexture
      • ScatterGroup
      • ScatterInvertMask
      • ScatterMaskFilter
      • ScatterOutput
      • ScatterSlopeMask
      • SdSemanticFilter
      • SdSimInstanceMapping
      • SdSimRenderProductCamera
      • SdTestInstanceMapping
      • SdTestRenderProductCamera
      • SdTestStageManipulationScenarii
      • SdTestStageSynchronization
      • SdUpdateSwFrameNumber
      • Read Gamepad State
      • Read Keyboard State
      • Read Mouse State
      • Umm Select Target
      • Umm Source
      • Umm Target
      • Array Fill
      • Array Find Value
      • Array Get Size
      • Array Index
      • Array Insert Value
      • Array Remove Index
      • Array Remove Value
      • Array Resize
      • Array Rotate
      • Array Set Index
      • Extract Attribute Array Length
      • Make Array
      • Any Zero
      • Boolean AND
      • Boolean NAND
      • Boolean NOR
      • Boolean Not
      • Boolean OR
      • Boolean XOR
      • Compare
      • Each Zero
      • Is Zero
      • Break 2-Vector
      • Break 3-Vector
      • Break 4-Vector
      • Make 2-Vector
      • Make 3-Vector
      • Make 4-Vector
      • To Degrees
      • To Double
      • To Float
      • To Half
      • To Radians
      • To Uint64
      • Absolute
      • Add
      • Arccos
      • Arcsine
      • Arctangent
      • Atan2
      • Ceiling
      • Clamp
      • Compute Integer Array Partial Sums
      • Cosine
      • Cross Product
      • Distance3D
      • Divide
      • Dot Product
      • Easing Function
      • Exponent
      • Extract Source Index Array
      • Float Remainder
      • Floor
      • Get Look At Rotation
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  • Substance 3D Painter Link

Substance 3D Painter Link#

Adobe Substance 3D Painter is a world leading solution for 3D texturing. It’s a go-to 3D texturing app for creative professionals with hundreds of smart materials at your disposal and a powerful brush engine that allows you to texture any 3D model in minutes.

The Substance 3D Painter Link extension works in tandem with the Substance 3D Painter Connector to import and export meshes, environment maps, and live-update textures. The combined documentation is located in the Painter Connector page.

The Substance 3D Painter splash screen

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Last updated on May 08, 2025.