Compute Mesh Intersecting Faces

Computes indices of intersecting faces between pairs of Meshes.

Compute Mesh Intersecting Faces

Compute Mesh Intersecting Faces is an:doc:Immediate Node </ext_physics/omnigraph-immediate-nodes> that tests if intersection exists on prims at corresponding indexes into the overlap pairs arrays.

In addition to Compute Geometry Overlaps this node will return also the actual faces in the mesh in overlapPair0 that intersect the corresponding mesh at the same index in the overlapPair1

For example given the following overlap pairs arrays:

  • overlapPairs0 = ['/Prim1', '/Prim2']

  • overlapPairs1 = ['/Prim3', '/Prim4']

This node will test:

  • '/Prim1' <–> '/Prim3'

  • '/Prim2' <–> '/Prim4'

Such prims must exist in the prims bundle that passed to the primsBundle input, otherwise an error will be thrown.

Prims can be supplied to primsBundle connecting the output of a Read Prims node or Compute Geometry Bounds node.

The output is an array of booleans where every boolean at a given index returns true if the two prims at the same corresponding index in the overlapPairs0 and overlapPairs1 arrays do actually intersect.

So looking at the previous example if only '/Prim2' overlaps with '/Prim4' then the overlaps will be:

  • overlaps = [false, true]

Specific output of this node is the Output Face Indices bundle. It’s possible to extract each child bundle output with the Extract Prim node with a prim path set to prim0primN. Each child bundle has the faces0 and faces1 attributes.

Going back to the previous example, extracting the second output (prim1) from the Output Face Indices with an Extract Prim node, the extracted child bundle will have two outputs, like for example:

  • faces0 = [0, 2, 4]

  • faces1 = [2, 5, 7]

This output indicates that:

  • face at index 0 of '/Prim2' intersects face at index 2 of '/Prim4'

  • face at index 2 of '/Prim2' intersects face at index 5 of '/Prim4'

  • face at index 4 of '/Prim2' intersects face at index 7 of '/Prim4'

Installation

To use this Node, you must enable omni.physx.graph in the Extension Manager.

Inputs

Name

Type

Description

Default

execIn

execution

Input execution

primsBundle

bundle

The prims of interest. It must be a bundle with one or more prim children. Currently only meshes prim are supported (sourcePrimType == ‘Mesh’). From each Mesh prim child reads: - ‘sourcePrimPath’ - ‘sourcePrimType’ - ‘points’ - ‘faceVertexIndices’ - ‘faceVertexCounts’ - ‘worldMatrix’ - ‘sourcePrimPath’ (and optionally ‘holeIndices’, ‘orientation’, ‘meshKey’ and ‘physics:approximation’) attributes

overlapsPair0

token[]

Path of the first geometry from the Prims Bundle to check for intesection with corresponding item at same index in overlapsPair1 input attribute.

overlapsPair1

token[]

Path of the second geometry from the Prims Bundle to check for intesection with corresponding item at same index in overlapsPair0 input attribute

Outputs

Name

Type

Description

Default

execOut

execution

Output execution

overlaps

bool[]

Array of booleans where ‘True’ value signals that a corresponding pair of meshes in overlapsPair0 and overlapsPair1 input arrays at the same index do actually overlap.

faceIndices

bundle

Bundle of child prims with faces0 / faces1 attributes containing indices of faces in source meshes that intersect each other

Note

Connecting the output of Compute Geometry Bounds node is often a better choice because that node allows precompute mesh hash and cooking data structures at the start of a graph, avoiding such computation at every invocation of this node.

Note

You can use Bundle Inspector to print the content of the contacts bundle output to console to better understand its structure.