Cameras#
Cameras in Omniverse Kit based apps do their best to emulate real world cameras and their functionality is as similar as possible.
Camera Properties#
Camera properties are set in the property panel of a selected camera. Note however that camera properties can be overridden globally via the render settings camera properties if desired.
Lens |
Usage |
Units |
---|---|---|
Focal Length |
Longer Lens Lengths Narrower FOV, Shorter Lens Lengths Wider FOV
|
Millimeters
|
Focus Distance |
The distance at which perfect sharpness is achieved.
|
World Units
|
fStop |
Controls Distance Blurring. Lower Numbers decrease focus range, larger
numbers increase it.
|
N/A
|
Projection |
Sets camera to perspective or orthographic mode.
|
N/A
|
Stereo Role |
Sets use for stereoscopic renders as left/right eye or mono (default)
for non stereo renders.
|
N/A
|
Aperture |
Usage |
Units |
---|---|---|
Aperture (Horizontal) |
Emulates sensor/film width on a camera
|
Millimeters (or, tenths of a world unit)
|
Aperture Offset (Horizontal) |
Offsets Resolution/Film gate horizontally.
|
Millimeters (or, tenths of a world unit)
|
Aperture (Vertical) |
Emulates sensor/film height on a camera.
|
Millimeters (or, tenths of a world unit)
|
Aperture Offset (Vertical) |
Offsets Resolution/Film gate vertically.
|
Millimeters (or, tenths of a world unit)
|
Clipping |
Usage |
Units |
---|---|---|
Clipping Planes |
||
Clipping Range |
Clips the view outside of both near and far range values.
|
World Units
|
Fisheye Lens#
Corrected Wide Angle and 360 Degree Rendered Projections can be achieved through the use of the Fisheye Projection.
Projection Type |
Usage |
---|---|
Pinhole |
Standard Camera Projection (disables Fisheye).
|
Fisheye Polynomial |
360 Degree Spherical Projection.
|
Fisheye Spherical |
360 Degree Full Frame Projection.
|
Fisheye KannalaBrandt K3 |
Kannala-Brandt [1] model.
|
Fisheye Rad Tan Thin Prism |
|
Omnidirectional Stereo |
Support per Projection Type |
Pinhole |
Fisheye Polynomial |
Fisheye Spherical |
Fisheye KannalaBrandt K3 |
Fisheye Rad Tan Thin Prism |
Omnidirectional Stereo |
---|---|---|---|---|---|---|
Nominal Width (pixels) |
YES |
YES |
YES |
|||
Nominal Height (pixels) |
YES |
YES |
YES |
|||
Optical Center X (pixels) |
YES |
YES |
YES |
|||
Optical Center Y (pixels) |
YES |
YES |
YES |
|||
Max FOV |
YES |
YES |
YES |
|||
Poly k0 |
YES |
YES |
YES |
|||
Poly k1 |
YES |
YES |
YES |
|||
Poly k2 |
YES |
YES |
YES |
|||
Poly k3 |
YES |
YES |
YES |
|||
Poly k4 |
YES |
YES |
||||
Poly k5 |
YES |
|||||
p0 |
YES |
|||||
p1 |
YES |
|||||
s0 |
YES |
|||||
s1 |
YES |
|||||
s2 |
YES |
|||||
s3 |
YES |
|||||
Interpupillary Distance (cm) |
YES |
|||||
Is left eye |
YES |
Shutter Properties#
Shutter Properties |
Usage |
Units |
---|---|---|
Shutter Open |
Used with Motion Blur to control blur amount, increased values delay
shutter opening.
|
Seconds
|
Shutter Close |
Used with Motion Blur to control blur amount, increased values forward
the shutter close.
|
Seconds
|