Cameras#

Cameras in Omniverse Kit based apps do their best to emulate real world cameras and their functionality is as similar as possible.

Camera Properties#

Camera properties are set in the property panel of a selected camera. Note however that camera properties can be overridden globally via the render settings camera properties if desired.

Lens

Usage

Units

Focal Length

Longer Lens Lengths Narrower FOV, Shorter Lens Lengths Wider FOV
Millimeters

Focus Distance

The distance at which perfect sharpness is achieved.
World Units

fStop

Controls Distance Blurring. Lower Numbers decrease focus range, larger
numbers increase it.
N/A

Projection

Sets camera to perspective or orthographic mode.
N/A

Stereo Role

Sets use for stereoscopic renders as left/right eye or mono (default)
for non stereo renders.
N/A

Aperture

Usage

Units

Aperture (Horizontal)

Emulates sensor/film width on a camera
Millimeters (or, tenths of a world unit)

Aperture Offset (Horizontal)

Offsets Resolution/Film gate horizontally.
Millimeters (or, tenths of a world unit)

Aperture (Vertical)

Emulates sensor/film height on a camera.
Millimeters (or, tenths of a world unit)

Aperture Offset (Vertical)

Offsets Resolution/Film gate vertically.
Millimeters (or, tenths of a world unit)

Clipping

Usage

Units

Clipping Planes



Clipping Range

Clips the view outside of both near and far range values.
World Units

Fisheye Lens#

Corrected Wide Angle and 360 Degree Rendered Projections can be achieved through the use of the Fisheye Projection.

Projection Type

Usage

Pinhole

Standard Camera Projection (disables Fisheye).

Fisheye Polynomial

360 Degree Spherical Projection.

Fisheye Spherical

360 Degree Full Frame Projection.

Fisheye KannalaBrandt K3

Kannala-Brandt [1] model.

Fisheye Rad Tan Thin Prism


Omnidirectional Stereo


Support per Projection Type

Pinhole

Fisheye Polynomial

Fisheye Spherical

Fisheye KannalaBrandt K3

Fisheye Rad Tan Thin Prism

Omnidirectional Stereo

Nominal Width (pixels)

YES

YES

YES

Nominal Height (pixels)

YES

YES

YES

Optical Center X (pixels)

YES

YES

YES

Optical Center Y (pixels)

YES

YES

YES

Max FOV

YES

YES

YES

Poly k0

YES

YES

YES

Poly k1

YES

YES

YES

Poly k2

YES

YES

YES

Poly k3

YES

YES

YES

Poly k4

YES

YES

Poly k5

YES

p0

YES

p1

YES

s0

YES

s1

YES

s2

YES

s3

YES

Interpupillary Distance (cm)

YES

Is left eye

YES

Shutter Properties#

Shutter Properties

Usage

Units

Shutter Open

Used with Motion Blur to control blur amount, increased values delay
shutter opening.
Seconds

Shutter Close

Used with Motion Blur to control blur amount, increased values forward
the shutter close.
Seconds