109.0.2#
Improved#
Added support for importing large .e57 point cloud files with vertex buffers exceeding 4GB for native RTX rendering [OMPE-71386]
Known Issues#
When rendering multimatte AOVs, the attributes
omni:rtx:pt:multimatte:channel<N>andomni:rtx:pt:multimatte:channelCountmust be set on each RenderProduct that is being rendered. This could be confusing as in the default case of a Kit-managed RenderProduct for the viewport, the Kit settings panel manages these attributes automatically for the viewport RenderProduct. This workflow will be simplified in a future release.
Fixed#
Object ID values in GenericModelOutput buffer were filled with constant bytes instead of valid 128-bit stable IDs [
OMPE-73575]Matte objects appeared blurrier when using RTX Real-Time 2.0 compared to RTX Interactive mode [
OMPE-73495]Scenes appeared significantly darker when using RTX Real-Time 2.0 compared to RTX Interactive mode [
OMPE-73360]Application crashed when switching from RTX Interactive to RTX Real-Time 2.0 rendering mode [
OMPE-72934]CUDA coredump generation failed to activate automatically on Linux systems with NVIDIA driver 580+, preventing crash debugging [
OMPE-72891]Ray guide performance regression caused decreased camera movement frame rates [
OMPE-70571]Multimatte render output produced inconsistent results across renders [
OMPE-69657]Application crashed on multi-GPU systems when switching from RTX Interactive to RTX Real-Time 2.0 renderer mode [
OMPE-68620]Mesh lights intermittently failed to illuminate geometry correctly due to non-deterministic light linking when geometry instances were created with streaming [
OMPE-67366]Matte Object Fade Out feature stopped working in RTX renderers, causing edge artifacts when compositing matte objects [
OMPE-66916]Visual artifacts appeared on Linux with Vulkan when using Clash Detection extension [
OMPE-52613]