103.1.1
RTX - Common
Improvements
Normal input of UsdPreviewSurface now reads normal maps as raw when set to auto instead of sRGB.
Bug fixes
Fix “Texture streaming bug; MDL floating point texture normal map not visible”
Fix “texture streaming bug for large HDR maps”
Fix “AOV memory leak when using matte object in real-time mode”
Fix “basisCurves with a normal vertex primvar are not rendered”
Fix “Attic scene has bright flashes in RTX Real-Time if loaded after loading some other scenes”
Fix “The deletion of a material used by geomsubset causes a crash”
Various stability fixes
Known issues
Sky templates’ textures sometimes don’t load fully, must click on its material for it to refresh or disable texture streaming
RTX - Real-Time
Improvements
Render settings display names for SSS improved for clarity and added tooltips
RTX - Interactive (Path Tracing)
Bug fixes
Fixed “EXR map used in Rect Light produces no lighting”