103.1.1

RTX - Common

Improvements

  • Normal input of UsdPreviewSurface now reads normal maps as raw when set to auto instead of sRGB.

Bug fixes

  • Fix “Texture streaming bug; MDL floating point texture normal map not visible”

  • Fix “texture streaming bug for large HDR maps”

  • Fix “AOV memory leak when using matte object in real-time mode”

  • Fix “basisCurves with a normal vertex primvar are not rendered”

  • Fix “Attic scene has bright flashes in RTX Real-Time if loaded after loading some other scenes”

  • Fix “The deletion of a material used by geomsubset causes a crash”

  • Various stability fixes

Known issues

  • Sky templates’ textures sometimes don’t load fully, must click on its material for it to refresh or disable texture streaming

RTX - Real-Time

Improvements

  • Render settings display names for SSS improved for clarity and added tooltips

RTX - Interactive (Path Tracing)

Bug fixes

  • Fixed “EXR map used in Rect Light produces no lighting”