RTX Renderer Release Notes#
Current Release#
107.0#
Release Highlights#
In this release, camera simulation capabilities have been extended with the addition of the Generalized Lens Projection model. The Generalized Projection model enables arbitrary lens distortion modeling, both parametric and non-parametric, for any precision level given adequate calibration precision, with the use of user-provided textures. See the Camera documentation for more details.
Support for OpenColorIO-based color management has also been added; a comprehensive color management solution supporting consistent and accurate color representation across different devices and views. See the Post-Processing documentation for more details.
Added#
RTX: Added support for a Fisheye Generalized Lens Projection model to cameras.
RTX: Added support for OpenColorIO-based color management, a comprehensive color management solution supporting consistent and accurate color representation across different devices and views.
RTX: Added support for Tx (.tx) texture format.
RTX: Added a Background Override render setting to force a texture or color to be rendered as the background, and exposed it in the Render Settings UI under Common/Background instead of Post-Processing/Compositing.
RTX Real-Time: Added missing settings to the Render Settings UI for the RTX Real-Time 2.0 mode.
RTX Interactive: Added a new PreDenoisedResult AOV which corresponds to hdrColor without denoising applied, allowing to output both the denoised and non-denoised as AOVs rather than executing a capture with and without denoising enabled.
Improved#
RTX: Improved multi-GPU performance by around 25% with the default settings.
RTX: Improved performance for changes made to material properties that trigger updates to the SBT (Shader Binding Table).
RTX: Improved performance of instancing assets composed of many objects.
RTX Real-Time: Various quality improvements for the RTX Real-Time 2.0 preview mode.
Fixed#
RTX Real-Time: Fixed an issue where a second viewport would not refresh if Eco Mode had previously halted rendering the view.
RTX Interactive: Fixed an issue where volumes would not contribute as expected to the alpha output.
All Releases#
Known issues#
RTX Interactive: UI responsiveness can lag when rendering complex volumes.