RTX Renderer Release Notes#

Current Release#

107.0#

Release Highlights#

In this release, camera simulation capabilities have been extended with the addition of the Generalized Lens Projection model. The Generalized Projection model enables arbitrary lens distortion modeling, both parametric and non-parametric, for any precision level given adequate calibration precision, with the use of user-provided textures. See the Camera documentation for more details.

Support for OpenColorIO-based color management has also been added; a comprehensive color management solution supporting consistent and accurate color representation across different devices and views. See the Post-Processing documentation for more details.

Added#

  • RTX: Added support for a Fisheye Generalized Lens Projection model to cameras.

  • RTX: Added support for OpenColorIO-based color management, a comprehensive color management solution supporting consistent and accurate color representation across different devices and views.

  • RTX: Added support for Tx (.tx) texture format.

  • RTX: Added a Background Override render setting to force a texture or color to be rendered as the background, and exposed it in the Render Settings UI under Common/Background instead of Post-Processing/Compositing.

  • RTX Real-Time: Added missing settings to the Render Settings UI for the RTX Real-Time 2.0 mode.

  • RTX Interactive: Added a new PreDenoisedResult AOV which corresponds to hdrColor without denoising applied, allowing to output both the denoised and non-denoised as AOVs rather than executing a capture with and without denoising enabled.

Improved#

  • RTX: Improved multi-GPU performance by around 25% with the default settings.

  • RTX: Improved performance for changes made to material properties that trigger updates to the SBT (Shader Binding Table).

  • RTX: Improved performance of instancing assets composed of many objects.

  • RTX Real-Time: Various quality improvements for the RTX Real-Time 2.0 preview mode.

Fixed#

  • RTX Real-Time: Fixed an issue where a second viewport would not refresh if Eco Mode had previously halted rendering the view.

  • RTX Interactive: Fixed an issue where volumes would not contribute as expected to the alpha output.

All Releases#

Known issues#

  • RTX Interactive: UI responsiveness can lag when rendering complex volumes.