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Omniverse RTX Renderer#

Overview#

The NVIDIA Omniverse RTX™ Renderer is a scalable photo-real renderer leading the convergence of real-time and offline rendering to simulate the world.

  • Built for NVIDIA RTX GPUs on standards such as USD and NVIDIA Material Definition Language, for the Windows and Linux operating systems

  • Pushes the limits of RTX rendering with a combination of AI, Multi-GPU, and the Cloud

  • Supporting various sectors such as autonomous vehicles, robotics, architecture, engineering, construction, design, manufacturing, scientific visualization, media and entertainment

It has one common core of features and two render modes for different target-uses, RTX - Real-Time 2.0 and RTX - Interactive (Path Tracing), both solving the rendering equation with a path tracing-based algorithm.

RTX - Real-Time 2.0 mode#

Omniverse RTX Renderer provides the RTX - Real-Time 2.0 mode, a physically based path-tracing rendering mode leveraging the NVIDIA DLSS suite of neural rendering technologies, which enables rendering more geometry at higher fidelity than rasterization techniques, at real-time performance.

The RTX - Real-Time 2.0 mode is complemented by the RTX – Interactive (Path Tracing) mode, which can achieve higher fidelity results with some performance trade-offs. See the RTX – Interactive (Path Tracing) mode documentation for more details.

Note

In order to achieve real-time performance, some effects such as sub-surface scattering, depth of field, and volume rendering may diverge more than other effects when compared to the RTX – Interactive (Path Tracing) mode.

See the RTX - Real-Time 2.0 section for more details.

RTX – Interactive (Path Tracing) mode#

Omniverse RTX Renderer provides the RTX – Interactive (Path Tracing) mode, a cutting-edge rendering mode designed to accurately simulate the behavior of light in order to predict how illumination interacts with materials and environments in real-world scenarios.

RTX – Interactive (Path Tracing) mode is complemented by the RTX - Real-Time 2.0 mode, which can achieve similar results with some fidelity trade-offs, at real-time performance. See the RTX - Real-Time 2.0 mode documentation for more details.

See the RTX – Interactive (Path Tracing) section for more details.

Common Features#

Multi-GPU Rendering

The Omniverse RTX Renderer supports multi-GPU rendering for single and multi-view, with automatic load-balancing and near-linear speedup for each frame, on a single system with up to 16 GPUs.

Multi-GPU render settings are available for both RTX - Real-Time 2.0 and RTX – Interactive (Path Tracing) modes.

For more details, see:

Materials

The Omniverse RTX Renderer supports rendering physically-based materials such as:

Light Types

The Omniverse RTX Renderer supports rendering thousands of dynamic lights of a variety of types with no light baking, such as:

Geometry types

Cameras

Post-Processing

Volume Rendering

Geometry and Texture Streaming

The Omniverse RTX Renderer supports automated GPU resources management such as geometry and texture streaming, which enables high-quality rendering in real-time even for large datasets.

See the GPU Resources Management section for more details.

Debug Views

Debug Views are available for various debugging needs, such as:

  • Path Tracing passes for AOVs, Multi Matte, Adaptive Sampling error

  • Heat Maps to correlate colors to per-pixel measurements such as GPU timing spent as well as Any Hit and Intersection shader invocation count

See the Debug Views section for more details.

Feature Support per GPU Architecture#

Some Omniverse RTX Renderer features are only supported under certain conditions. The ability to run Omniverse SDKs on non-RTX GPUs is provided without any support guarantees. The table below details feature availability on each GPU architecture:

GPU Architecture [3]

Compute Capability

DLSS Ray Reconstruction [1]

DLSS Frame Generation

OptiX Denoiser

Shader Execution Reordering

Opacity Micro-Map

Motion BVH

Blackwell (RTX)

12.0

YES [2]

YES

YES

YES (DX12)

YES

YES (Vulkan)

Blackwell B200/B300

10.0

YES [2]

NO

YES

NO

NO

NO

Hopper H100/H200/H800

9.0

NO

NO

YES

NO

NO

NO

Ada Lovelace

8.9

YES

YES

YES

YES (DX12)

YES

YES (Vulkan)

Ampere (RTX)

8.6

YES

NO

YES

NO

NO

YES (Vulkan)

Ampere A100/A30/A800

8.0

NO

NO

YES

NO

NO

NO

Turing

7.5

YES

NO

YES

NO

NO

NO

Note

Render Settings#

Release Notes#