Emissive#
Emissivity defines how much light a surface emits independently of received light. This parameter creates self-illuminating effects like neon signs, screens, or bioluminescence materials. Emissivity maintains physical accuracy by contributing to scene lighting and global illumination calculations.
Parameters
Display Name |
Name |
Type |
Default |
---|---|---|---|
enable_emission |
bool |
false |
|
emissive_color |
color |
1.0, 1.0, 0.1 |
|
emissive_color_texture |
asset |
||
emissive_mask_texture |
asset |
||
emissive_intensity |
float |
1.0 |
Enable Emission
Toggles light emission from the material surface
Emissive Color
Specifies the color of emitted light
![]() Emission Color: .94, .89, .65# |
Emissive Color Map
Accepts a texture file to define emission color values.
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Emissive Map Color Space
Emissive Mask Map
Accepts a texture file to define emission mask values.
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Emissive Mask Map Color Space
Emissive Intensity
Determines the intensity of emitted light.
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