103.5.0
RTX - Common
Improvements
Changed default slider range for FFT bloom scale to be more practical
Bug fixes
Fixed “Geometries with time-varying primvars can crash”
Fixed “Incorrect computation of the max theoratical mip count”. Previously, textures could appear slightly lower resolution than intended if Texture Max Resolution was lower.
Fixed “Crash after changing Texture Streaming Memory Budget on Vulkan”
Fixed “Section tool: masked-part looks dark instead of invisible”
Fixed “Scene reload is required to see updated camera clipping value”
Fixed “Sometimes the render settings are lost during a Save As”
Known issues
Closing the application while a material is loading may hang the application.
RTX - Real-Time
Bug fixes
Fixed “Scaled Curve Primitives lead to incorrect rendering”
Fixed “With Eco Mode turned on, changing Focus Distance or F-Stop does not update the view”
Known issues
SSS sometimes has bright sparkles.
Dark bands are visible on sky mesh when both “Global Volumetric Effects” and Translucency “Fractional Cutout Opacity” are enabled.
Textures are not supported in Rect Lights unless Sampled Direct Lighting is enabled.
RTX - Interactive (Path Tracing)
Bug fixes
Fixed “When using UsdPreviewSurface, cutout parts sometimes appear black.”
Fixed “Scaled Curve Primitives lead to incorrect rendering.”
Known issues
Some AOVs cannot be enabled in the Render Settings.