Collision

Collide particles with input prims.

Installation

To use this Node, you must enable omni.particle.system.core2 in the Extension Manager.

Inputs

Name

Type

Description

Default

bounce

float

Restitution coefficient.

1.0

friction

float

Energy lost to friction.

0.0

normalVariation

float

Amount of per sample variation in surface normal.

0.0

deleteOnCollide

bool

Delete particle upon collision.

False

prims

bundle

Prims to collide against.

forceResync

bool

Force prim re-sync

False

hideSourceDuringPlay

bool

Hide source prims while sim is playing

True

Outputs

Name

Type

Description

Default

op

bundle

op config