Paint
Paint Node that receives paint data and forward it into a output bundle
Installation
To use this Node, you must enable wip.genproc.core
in the Extension Manager.
Inputs
Name |
Type |
Description |
Default |
---|---|---|---|
mesh |
|
Mesh bundle |
|
paintedDataFloat |
|
Painted float data. If multiple meshes were painted on, array data is the concatenation of painted data on all prim. |
[] |
paintedDataDouble |
|
Painted double data. If multiple meshes were painted on, array data is the concatenation of painted data on all prim. |
[] |
paintedDataInt |
|
Painted int data. If multiple meshes were painted on, array data is the concatenation of painted data on all prim. |
[] |
paintedDataCounts |
|
Count of each segment of painted data. Array size must be equal to bundlePrimIndices’s size |
[] |
attributeName |
|
Name of the attribute to be merged with painted data in input bundle. |
|
attributeType |
|
Type of the painted attribute to be merged with input bundle. It needs to be one of the input painted data type to merge the corresponding data. |
|
bundlePrimIndices |
|
Indices of the prims in the multi-prim bundle to merge with painted data. The paint brush can paint on multiple prims at the same time, thus an array of indices. |
[] |
Outputs
Name |
Type |
Description |
Default |
---|---|---|---|
out |
|
output data |