Jiggle Deformer
Modify a set of points in a manner that recreates a jiggling motion
Installation
To use this Node, you must enable omni.deform.jiggle
in the Extension Manager.
Inputs
Name |
Type |
Description |
Default |
---|---|---|---|
Mesh (deformable) |
|
Deformed deformable bundle |
|
weights |
|
List of weighting for deformation being applied to each point. 0.0 means no deformation is to be applied, 1.0 means full deformation is applied |
[] |
blend |
|
Weighting value applied to all points. This single value is used to multiply the weighting factor of all points, allowing the entire deformation to be increased or decreased |
1.0 |
stiffness |
|
Stiffness factor of the motion |
4.0 |
damping |
|
Damping factor on the motion |
0.05 |
maxDisplacement |
|
Maximum displacement of a point allowed |
1.0 |
noiseRatio |
|
Ratio of the noise amplitude to be applied |
0.0 |
noiseOctaves |
|
Number of octaves in the generated noise |
1 |
noiseFrequency |
|
Frequency of the generated noise |
0.03 |
playbackEvaluation |
|
If true use the timeline time for evaluation, otherwise use the context time |
False |
noiseEnabled |
|
Is the application of noise to the motion enabled? |
False |
Outputs
Name |
Type |
Description |
Default |
---|---|---|---|
deformable |
|
The bundle contains the deformable data and transforms. |