Animation Graph
Warning
Animation Graph is currently in Beta. For more information on pre-release and beta terms, please see the Omniverse License Agreement
Overview
The Animation Graph, or “Anim Graph”, is Omniverse’s runtime framework for skeletal animation blending, playback, and control.
Key Features
A visual, node-based Animation Graph editor window, which includes:
Blend Trees
for mixing animations, controlling skeleton joints, and driving behaviors using variables.State Machines
to allow users to control when and how to transition animations effectively.Support for nesting
Blend Tree(s)
withinState Machine(s)
.
Instancing support for independent evaluation at runtime. One Animation Graph can be applied to multiple characters and will execute uniquely.
Animation-driven movement, also known as “Root Motion”.
Controllable via Action Graph or Python API.
Compatibility with Omniverse’s Animation Retargeting