Set Animation Graph World Transform

Set the specified character’s animation graph world transform using translation and rotation from the provided transform.

Installation

To use this Node, you must enable omni.anim.graph.core in the Extension Manager.

Inputs

Name

Type

Description

Default

execIn

execution

Input execution state

Skel Root Path (skelRootPath)

token

The prim path of a UsdSkelRoot to which has the AnimationGraph applied and assigned to it. Default behavior: use the graph target.

Transform (transform)

matrixd[4]

Desired world transform. Note: only rotation and translation will be extracted, scale is currently ignored.

[[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0]]

Outputs

Name

Type

Description

Default

execOut

execution

Output execution