WarpBillboardMesher
Unified dynamics billboard mesher
Installation
To use this Node, you must enable omni.particle.system.core2
in the Extension Manager.
Inputs
Name |
Type |
Description |
Default |
---|---|---|---|
device |
|
CUDA device to run simulation on |
0 |
cameraLocalToWorld |
|
Camera local to world matrix |
|
size |
|
Scale up billboards by this amount |
10.0 |
scaleAttribute |
|
Float per particle array multiplying scale of billboard. |
scale |
spinAttribute |
|
Float per particle array (in radians) denoting axial rotation of billboard. |
spin |
stOffAttribute |
|
vec2 per particle array denoting texture coordinates offset of billboard. |
stOffset |
stScaleAttribute |
|
vec2 per particle array denoting texture coordinates scale of billboard. |
stScale |
particles |
|
Input particle data, TODO enumerate attributes. |
Outputs
Name |
Type |
Description |
Default |
---|---|---|---|
faceVertexCounts |
|
mesh export |
|
faceVertexIndices |
|
mesh export |
|
points |
|
mesh export |
|
normals |
|
mesh export |
|
primvarsSt |
|
mesh export |