st panner
This node is used to create static texture panning. (ie: flipbooks, subUVs). ATTENTION!: omni.particle.system.core is currently undergoing extensive (breaking) changes. Please be aware that systems built with the existing extension will need to be rebuilt in the USD Composer 2023.2 release.
Installation
To use this Node, you must enable omni.particle.system.core
in the Extension Manager.
Inputs
Name |
Type |
Description |
Default |
---|---|---|---|
endTileS |
|
The end frame in S coordinate space (columns). -1 uses default frames set. |
-1 |
endTileT |
|
The end frame in T coordinate space (rows). -1 uses default frames set. |
-1 |
flipS |
|
Flip the UV space in S coordinate space (columns). |
False |
flipT |
|
Flip the UV space in T coordinate space (rows) |
True |
startTileS |
|
The start frame in S coordinate space (columns). -1 uses default frames set. |
-1 |
startTileT |
|
The start frame in T coordinate space (rows). -1 uses default frames set. |
-1 |
tilesS |
|
Set the amount of frames in S coordinate space. |
1 |
tilesT |
|
Set the amount of frames in T coordinate space. |
1 |
randomizeStartTile |
|
Starts each particle at a random tile in the range, based on the particle ID, instead of the first tile in the range. |
False |
cycleTiles |
|
When enabled, the simulation cycles through all of the tiles every Tile Range Time In Seconds., When disabled, the simulation cycles through all of the tiles exactly once over each particle’s lifetime. |
False |
cyclePeriod |
|
When Use Time for Tile Speed is enabled, this is the time period over which a full cycle of the tile range occurs. If this is set to 0, each particle permanently stays on whichever tile it started with. |
2.0 |
particles |
|
Input particle data. |
Outputs
Name |
Type |
Description |
Default |
---|---|---|---|
particles |
|
Output particle data |