Character Controller
Activate or deactivate a Character Controller on a Capsule prim
Installation
To use this Node, you must enable omni.physx.cct
in the Extension Manager.
Inputs
Name |
Type |
Description |
Default |
---|---|---|---|
activate |
|
Activate Character Controller on a Capsule. This can be done on e.g. Simulation Start Play event. |
|
deactivate |
|
Deactivate Character Controller on a Capsule. This can be done on e.g. Simulation Stop Play event. |
|
Enable Gravity (gravity) |
|
Enable Gravity |
True |
Speed (speed) |
|
Speed in units/s |
500 |
Setup Controls (setupControls) |
|
Setup controls: Auto will use default WASD/mouse/gamepad controls or Controls Settings keybinds if connected. Manual will skip control setup completely, leaving it to the user to do manually. |
Auto |
controlsSettings |
|
Use Controls Settings to rebind controls. |
|
Capsule Path (capsulePath) |
|
Connect a path of a capsule to use as a character controller. Use Spawn Capsule node to dynamically spawn a capsule for you if needed. |
|
First Person Camera Path (fpCameraPathToken) |
|
If a camera path is connected the character controller with use first person camera mode |
Outputs
Name |
Type |
Description |
Default |
---|---|---|---|
Done (done) |
|
The output execution |