Sheen#

Sheen simulates soft, velvet-like surface reflections common in fabrics and textiles. It adds angle-dependent color and roughness to create microfiber scattering effects typically seen in materials like cloth, carbon fiber, and velvet

Parameters

Display Name

Name

Type

Default

Weight

specular_retro_reflection_weight

float

0.0

Color

specular_retro_reflection_color

color

1.0, 1.0, 1.0

Roughness

specular_retro_reflection_roughness

float

0.3

This layer creates an energy-conserving retro-reflective sheen BRDF. Sheen simulates surface micro-fibers, with axes oriented parallel to the surface normal, creating specular highlights at grazing angles.

Sheen can create soft backscattering materials like fine powder, dust, satin, leaf, and peach fuzz on the skin.

Weight

This parameter sets the density and length of micro-fibers. At 0.0, sheen has no effects.

../../_images/rtx_material_omnisurfacebase_sheen_weight_0p0.jpg
../../_images/rtx_material_omnisurfacebase_sheen_weight_1p0.jpg

Color

This parameter tints the color of the sheen, i.e., micro-fibers.

../../_images/rtx_material_omnisurfacebase_sheen_color_0p0_0p0_0p0.jpg
../../_images/rtx_material_omnisurfacebase_sheen_color_0p75_0p07_0p45.jpg

Roughness

This parameter sets the sheen effect roughness. Micro-fibers diverge more from the “surface normal” direction at a higher value, resulting in a softer look.

../../_images/rtx_material_omnisurfacebase_sheen_roughness_0p0.jpg
../../_images/rtx_material_omnisurfacebase_sheen_roughness_0p15.jpg
../../_images/rtx_material_omnisurfacebase_sheen_roughness_0p25.jpg
../../_images/rtx_material_omnisurfacebase_sheen_roughness_0p5.jpg