Base#

The Base color of a surface before lighting calculations. Base represents only the pure color reflection of a surface, excluding lighting, shadows, or reflective properties.

Parameters
:align: center#

Display Name

Name

Type

Default

Weight

diffuse_reflection_weight

float

0.8

Color

diffuse_reflection_color

color

1.0, 1.0, 1.0

Diffuse Roughness

diffuse_reflection_roughness

float

0.0

Metalness

metalness

float

0.0

This layer models the base layer, a statistical mix between diffuse reflection and diffuse transmission components.

Weight

This parameter sets the weight of diffused reflection or metallic reflectance.

../../_images/rtx_material_omnisurfacebase_diffuse_reflection_weight_0p0.jpg
../../_images/rtx_material_omnisurfacebase_diffuse_reflection_weight_1p0.jpg

Color

This parameter sets diffuse reflection color of the dielectric surface or reflectance value of metallic surface by the probability that light is reflected or transmitted for each wavelength.

../../_images/rtx_material_omnisurfacebase_diffuse_reflection_color_0p95_0p55_0p0.jpg
../../_images/rtx_material_omnisurfacebase_diffuse_reflection_color_wood.jpg

Diffuse Roughness

Oren-Nayar surface roughness coefficient, simulating view-dependent diffuse reflection. At 0.0, the surface behaves similarly to a fully Lambertian reflection. Higher values are suitable for powdery surfaces like dust, sand, dried clay, concrete, etc.

../../_images/rtx_material_omnisurfacebase_diffuse_reflection_roughness_0p0.jpg
../../_images/rtx_material_omnisurfacebase_diffuse_reflection_roughness_0p5.jpg
../../_images/rtx_material_omnisurfacebase_diffuse_reflection_roughness_1p0.jpg

Metalness

At 0.0, the material consists of a diffuse or transmissive base layer, with a specular reflection layer on top. When set to 1.0, the surface behaves like a metallic surface. For fully reflective metal, one can set the base weight and metalness to 1.0 and decrease specular reflection roughness to 0.0. Metalness values between 0.0 and 1.0 can create surfaces like oxidized copper when some surface areas are reflective, and some areas are not.

../../_images/rtx_material_omnisurfacebase_metalness_0p0_scuffed_platinum.jpg
../../_images/rtx_material_omnisurfacebase_metalness_0p5_scuffed_platinum.jpg
../../_images/rtx_material_omnisurfacebase_metalness_1p0_scuffed_platinum.jpg
../../_images/rtx_material_omnisurfacebase_metalness_1p0_painted_metal.jpg

The metallic reflection is modeled as a GGX microfacet conductor BRDF. The absorption coefficient and complex index of refraction are computed from the base color and the specular reflection color. The base color controls the metallic surface appearance, and specular reflection weight and specular reflection color parameters only affect the edge tint.

See Thin Film section for more information.

../../_images/rtx_material_omnisurfacebase_metalness_nickel.jpg

Base Color: 0.649, 0.610, 0.541#

Specular Color: 0.797, 0.801, 0.789

../../_images/rtx_material_omnisurfacebase_metalness_gold.jpg

Base Color: 0.944, 0.776, 0.373#

Specular Color: 0.998, 0.981, 0.751

../../_images/rtx_material_omnisurfacebase_metalness_copper.jpg

Base Color: 0.926, 0.721, 0.504#

Specular Color: 0.996, 0.957, 0.823