Skip to main content
Ctrl+K
NVIDIA Omniverse Launcher will be deprecated on October 1, 2025. Visit here for more details.
Omniverse Materials and Rendering - Home Omniverse Materials and Rendering - Home

Omniverse Materials and Rendering

  • twitter
  • youtube
  • instagram
  • www
  • linkedin
  • twitch
Omniverse Materials and Rendering - Home Omniverse Materials and Rendering - Home

Omniverse Materials and Rendering

  • twitter
  • youtube
  • instagram
  • www
  • linkedin
  • twitch

Table of Contents

Materials and Rendering

  • Materials and Rendering Overview
  • Technical Requirements

Rendering in Omniverse

  • Viewport
  • Viewport Settings
  • Render Mode
  • Omniverse RTX Renderer
    • RTX - Common
    • RTX - Real-Time mode
    • RTX – Interactive (Path Tracing) mode
    • Post-Processing
    • Feature Support
    • RTX Renderer Release Notes
      • 107.0
      • 106.5.3
      • 106.5.2
      • 106.5.1
      • 106.5
      • 106.4
      • 106.3
      • 106.2
      • 106.1
      • 106.0.3
      • 106.0.1
      • 106.0
      • 105.1
      • 105.0
      • 104.2
      • 104.1
      • 104.0
      • 103.5.1
      • 103.5.0
      • 103.1.1
      • 103.1.0
      • 102
  • RTX – Accurate (Iray) (deprecated)
    • Overview
    • Settings
    • RTX – Accurate (Iray) Release Notes
  • RTX – Scientific (IndeX)
  • Lights
  • Cameras
  • Geometry
  • Post-Processing

Materials

  • Release Notes
    • Kit 106.4
    • Kit 106.3
    • Kit 106.2
    • Kit 106.1
    • Kit 106.0
    • 2023.2.0
    • 2023.1.0
    • 2022.3.0
    • 2021.3.0
  • Omniverse Materials
  • Omniverse Material Templates
    • UsdPreviewSurface
    • OmniPBR
      • Albedo
      • Reflectivity
      • AO
      • Emissive
      • Opacity
      • Normals
      • UVs
      • Clearcoat
    • OmniGlass
    • OmniSurfaceBase and OmniSurfaceLiteBase
    • OmniSurface Blend
    • OmniEmissive
    • OmniHairBase
      • Color
      • Specular
      • Diffuse
      • Emission
      • Geometry
      • Presets
  • Omniverse Materials Workflows
  • MDL Material Search Path
  • Material Graph
  • MDL Distill and Bake
  • MDL Language

Index

A | B | C | D | E | F | G | I | J | K | L | M | N | O | P | R | S | T | U | V | W | X | Y | Z

A

  • Action Graph
  • Application
  • Apps
  • Attribute
  • Authoring Graph
  • Auto-authoring mode
  • Axis

B

  • BasisCurves

C

  • Cache
  • Checkpoint
  • Command-Line
  • Compute Graph
  • Connection
  • Connector
  • Connectors

D

  • Default authoring mode

E

  • Emitter
  • Endpoints
  • Execution Attribute
  • Execution Graph
  • Extension
  • Extensions

F

  • Facilities
  • Fat Package

G

  • Git
  • Graph
  • Ground Truth

I

  • Instance
  • Instance Graph
  • Isaac Sim

J

  • Join

K

  • Kit

L

  • Layer
  • Leave
  • Linux
  • Live Layer
  • Live Session
  • Live Session End
  • Live Session Start
  • Live Sync

M

  • Material
  • MDL
  • Merge
  • Mesh
  • Multi-user collaboration

N

  • Nit
  • Node
  • Nucleus

O

  • OmniGraph
  • Owner

P

  • Package
  • Panel
  • Participants
  • Particles Editor
  • Payload
  • Prim
  • Push Graph

R

  • Reference
  • Render
  • Replicator
  • Repo
  • Routers

S

  • Service
  • Services
  • Services core
  • Session Layer
  • Shape
  • Stage
  • Synthetic Data Generation

T

  • Tab
  • Thin Package
  • TOML
  • Transports

U

  • USD
  • USD Exchange

V

  • Visual Studio
  • VS Code

W

  • Window
  • Windows

X

  • XForm

Y

  • Y-Up

Z

  • Z-Up
NVIDIA NVIDIA
Privacy Policy | Manage My Privacy | Do Not Sell or Share My Data | Terms of Service | Accessibility | Corporate Policies | Product Security | Contact

Copyright © 2023-2025, NVIDIA Corporation.

Last updated on May 14, 2025.