Tutorial Videos
Live Sync Uni-directional workflow
In this tutorial, we load a Unity scene and export a USD file, create a Live Sync session, Join the session with USD Composer, make changes to xforms, geometry, lights, materials, and physics simulation to the USD live session, and then End and Merge the Live Sync session.
USD Import
Demonstration of USD Import in Unity with the Astronaut.usd found in the NVIDIA Omniverse Sample content.
Unity and Audio2Face FBX animation transfer workflow
Omniverse Audio2Face to Unity blendshape-based pipeline using Blender for data preparation.