Maya Native 208.0
Note
The Maya (Native) Connector replaces the deprecated Maya (Legacy) Connector.
Added
Added Arnold light export support to match Maya Legacy.
Added button to open location of log script.
Support materials and texture path changes.
Added warning that we do not support rendering Omni Hair materials in Arnold.
Textures defined in layeredShader can be translated to USD.
Added Bi-Directional Maya Live Sync Workflow.
Support export with materials as reference.
Added Skeleton animation export option.
Support omni.ui in Maya.
Integrated with Connect SDK.
Added MDL Arnold rendering support.
Added Batch export options.
Added “Move To Origin” export option.
Added MDL support to create and assign materials in Maya.
Add the ability to import MDL materials into Maya.
Added support for Maya-usd 0.24.0.
Added support for MDL custom paths.
Added USD MDL export option.
Maya Standard Surface is converted to OmniSurfaceLite on export.
Fixed
UsdPreviewSurface conversion errors: alpha and normal maps not used, normals corrupted, etc.
Material Presets are not getting their textures when imported in Maya.
Exporting omniSurface as a UDIM does not write all textures.
Export with omniverse:// connected textures fails.
Open and Export panels shake when moved, able to move themselves off screen requiring an app restart.
Export’s “Use Animation Range” should be a checkbox, not a button.
Universal Material Mapper (UMM) does not respect MDL checkbox.
Animated point cache, vertex only, should export as overs not defs.
Export with namespace fails to get correct Maya shader.
Export using Skeletal Mesh with World parent will have invalid Material.
Blend Shape weight is exported or handled incorrectly.