User Interface#
3ds Max Omniverse Toolbar#
Option  | 
Description  | 
|---|---|
Connect to Omniverse  | 
Connect or disconnect to an Omniverse Nucleus server.  | 
Open USD  | 
Opens a USD file locally or on an Omniverse Nucleus server.  | 
Save USD  | 
Save the current USD file.  | 
Import USD  | 
Imports a USD file into your current scene.  | 
Export USD  | 
Exports current scene as USD.  | 
Share USD  | 
Copies the location of the USD Files. If on Nucleus, this link is shareable with other permitted Nucleus users.  | 
Live Sync  | 
Enables real-time “live” editing.  | 
Participants  | 
Shows the active participants in the current live session and which application they are using.  | 
Create Variants  | 
Creates a USD Variant helper.  | 
Settings  | 
Opens the Omniverse Plugin Settings Panel. See Omniverse Settings for details.  | 
Help  | 
Links to this documentation.  | 
About  | 
Version and technical information about the Plugin.  | 
Known Limitations
When the toolbar is in a docked and compressed state on the right side of the app, the extra options arrow doesn’t reveal the cropped toolbar buttons.
Solution: re-dock toolbar to new position.
Omniverse Settings#
General Settings#
Option  | 
Description  | 
|---|---|
Echo Omniverse feedback in script Editor  | 
If enabled, prints feedback to the 3ds Max Script Listener.  | 
Verbose Log  | 
If enabled, prints more detailed feedback about Omniverse during Live-Update.  | 
Enable renaming for invalid and duplicate names  | 
If enabled, automatically fixes up names that are incompatible with USD, MDL, or Omniverse.  | 
Display parameters on conversion of V-Ray to MDL  | 
If enabled, allows the parameters to be user editable after the USD file is opened. This could come at a performance cost in a large scene.  | 
Materials Search Path  | 
Custom MDL search paths to pick up custom material templates or collections.  | 
Live Settings#
Warning
Live Sync features are experimental and not all functionality may work as expected.
Option  | 
Description  | 
|---|---|
Selection Mode  | 
Defines the set of objects that are Live-Update connected.  | 
Live Transform Edits  | 
If enabled, transform changes are Live updated.  | 
Live Material Edits  | 
If enabled, material edits/assignments are Live updated.  | 
Live Camera Edits  | 
If enabled, camera transforms and parameters are Live updated.  | 
Live Light Edits  | 
If enabled, light transforms and parameters are Live updated.  | 
Live Timeline Edits  | 
If enabled, scrubbing the timeline in 3ds Max will send the current frame as the USD file during Live update.  | 
Live Modeling  | 
If enabled, modeling changes will be sent during Live Update.  |