Omniverse Panel
For convenience, Omniverse ships Blender with an add-on that makes working with Omniverse more convenient. This add-on, which includes an Omniverse panel, is installed into this version of Blender by default.
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Omni Particles
In order to comply with Omniverse, particle systems can be converted to individual objects which, in turn, become valid USD prims in Omniverse on export:
Option |
Description |
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Delete PS after converting |
Deletes the Blender particle system after converting |
Keyframe Animation |
Creates keyframes for converted assets based on the host particles |
Convert |
Begins the conversion on selected assets |
Convert Material
Most materials can be converted using direct mapping to OmniPBR or OmniGlass as a base:
Option |
Description |
---|---|
OmniPBR |
Converts the selected materials to OmniPBR (Use for opaque surfaces.) |
OmniGlass |
Converts the selected materials to OmniGlass (Use for transparent or translucent surfaces.) |
Material Baking Panel
Some materials in Blender will be difficult or impossible to convert to Omniverse PBR materials. For these materials, a bake routine is provided:
Option |
Description |
---|---|
Bake All Maps |
Bakes all or currently-selected maps, depending on the toggle state |
Texture Resolution |
Specifies the resolution of the baked texture (Larger texture sizes may take a considerable amount of time and memory to build.) |
New UV(s) |
Rebuilds UVs during the baking process |
Merge Textures |
If checked, bake all materials on an object to a single set of textures. |
Margin |
Adjusts the spacing between UV islands |
Copy objects and apply bakes |
Applies bakes to a copy of objects (When unchecked, bakes are applied directly to original objects.) |
Hide source objects after bake |
Hides the source assets after baking is complete (When unchecked, source assets aren’t hidden after baking is complete.) |
Device |
Choose render device, either CPU or GPU. |
Bake |
Begins the material baking process |
Please note that Background baking has been removed in this version.