202.0 Beta Release

Release Date: March 2024

Added

  • USD Import: Support for importing lights and cameras

  • USD Import: Converts color temperature to color when using Built-in Render Pipeline

  • USD Import: Animation import support for Skeletons and Transforms

  • USD Export: Animation export support for Skeletons and Transforms

  • USD Export: Support for DomeLight export

  • USD Export: New Prepass Check with popup warnings if you are overwriting the same usd file, have duplicate object names or are missing materials

  • Settings/UI: Added UI parameters for Start TimeCode and End TimeCode.

Improved

  • Upgrade Connect SDK to 0.7.0

Fixed

  • USD Import: Fixed a problem that DisplayColor assignment fails in HDRP and material is lost.

  • USD Import: Physical Camera setting is now always On.

  • USD Export/Import: Corrected camera focal length and sensor size.

  • USD Export/Import: Adjust the influence of the scale of SphereLight and RectLight.

  • USD Export/Import: Adjusting the consistency of light calculations.

  • USD Export: Improved calculation of light intensity in HDRP.

  • USD Export: Fixed a bug where AreaLight was output as SphereLight in HDRP.

  • USD Export: Fixed a bug where light color temperatures were not exported.

  • USD Export: When exporting as SphereLight, “Treat As Point” is turned on.

  • USD Export: Fixed a bug that caused an error when exporting immediately after creating a new scene.

  • USD Export: Fixed a bug that could cause bones to be exported incorrectly.

  • USD Export: Fixed a bug in Physics that could cause incorrect scaling when meshes were nested.

  • USD Export: Fixed a bug where USD export would give different results if there was a camera scale value

  • USD Export: Fixed an issue where exporting could not be done correctly if the texture file name contained UTF-8.

  • USD Export: Fixed an issue where single sided materials would come into USD as double sided.

  • Avoided a problem where an error is displayed when viewing settings.

  • Fixed a crash when DisplayColor and DisplayOpacity indices are present during import.

  • Fixed a triangulation issue where very small faces caused missing triangles.