201.0 Beta Release
Release Date: October 2023
Added
Unity Physics Articulation body components will export and maintain joint connections and attributes for Simulation in USD.
Unity Physics Joints Export to USD Physics Joints and Simulate in Omniverse apps.
Fixed Joint -> USD Fixed Joint
Hinge Joint -> USD Revolute Joint
Spring Joint -> USD Distance Joint
Configurable Joint -> USD D6 Joint
Character Joint -> USD D6 Joint
USDZ file Import support
OmniGlass shader USD Import is supported for URP and HDRP render pipelines.
Emissive textures and materials for USD Preview Surface and MDL Import and Export support.
Clearcoat textures and materials for USD Preview Surface Import and Export support.
Importing USD support referenced USD files and textures.
Unity Mesh Render component that is disabled will export to USD with the Purpose set to “guide”.
This enables use cases for hidden colliders and other cases where you want the mesh to be interactive but not rendered.
Improved
Consolidated Menu item for USDZ Export into the Export option. Now specify the usd file type by extension: .usd, .usdz, usda, usdc.
Temporary files created by the connector are now cleaned up when Unity is closed properly.
Live Sync performance improved by optimizing material cache operations.
Settings config file was replaced with a proper unity .asset file.
Fixed
Settings for Open in Omniverse now only allow one app selection.
Settings for Materials Type None will now not export textures or set materials.
USD Preview Surface Texture scale now imports correctly.
UsdLux attributes fixed for USD 22.11 Schema changes.
USD metadata for metersPerUnit is now set correctly based on the Unity scene scale.
Lights now compute USD extents.
Prim Type, in some cases, needed to be set correctly.
The USD Kind component was automatically set in the wrong places, and now users need to set USD Kind manually.
Export time is now correctly calculated when Setting Info Logs is true.
Resolved several edge cases where Importing or Exporting USD files would have incorrect Transform position or rotation data.
The USD file now closes correctly after Export.
Remove auto-connect to Nucleus code that was causing problems for users that did not have Nucleus installed.
Multiple selections when Right-Click -> Export To USD would repeat the Export for the number of selections.
Importing some USD files resulted in AssetDatabase.CreateAsset errors