Connector Functionality
Maya Native Functionality
Opening USD and Maya files from Omniverse or local disk.
USD files with Default Render Context, USD Preview Surface.
Saving USD Files back to original file location.
Exporting Maya Scenes to Omniverse.
Bi-directional Live Session connections.
Missing Functionality
Maya Native Connector does not support MDL render context in the viewport.
USD features are restricted to what the Autodesk Maya-USD plug-in supports per application and plug in version.
Saving a USD file as a new file to Omniverse that was originally in a different location, does not collect the dependencies.
Known Limitations
MDL render context does not load in Maya Native, only USD Preview Surface. If a USD has MDL context it wil not load with textures.
Exporting is currently limited to what Maya USD supports.
Only Maya shaders and utilities are supported along with a limited set of properties (lambert, blinn, phong, standardSurface, usdPreviewSurface, pxrUsdPreviewSurface)
Exporting a Maya rig to UsdSkel requires the geometry and rig to be grouped under a single transform: maya-usd issue 3041