Maya Legacy Functionality
Warning
The Maya Legacy Connector is no longer supported. All users should move to Maya Native.
Functionality
USD
- Geometry
Static Meshes
Skeletal Meshes (usdSkel)
Animation
Point Cache
- Lights
Maya Native Lights
Arnold Lights
- Cameras
Maya Native Cameras
- Materials
MDL render context
USD Preview Surface render context
Instances
Model Variants
Other
Open, Import, and Export USD files
Save USD only saves the delta from the last state of the USD file, preserving the unchanged parts of the USD.
- Live Mode
Live Transforms
Live Edit Mesh
Cameras edits
Lights edits for some types
Materials
- Animation
Pose Live: Pose a usdSkel while working in live mode.
Limitations & Missing Functionality
USD
USD Layer control
USD BlendShape partially functional.
Scope Nodes
Opening USD Point instance is not functional.
Materials
Most common native materials are mapped on export via Universal Material Map, however, not all material have targets.
MDL node editing is not functional.
General
Configurable Export paths
Live Sync
Live is disabled if the target USD has animation or a different up axis than the Maya file. Duplicating a prim may not retain the prepend information, payload or reference , if used. This could result in incorrect or heavy mesh information in the USD stage.
In some cases Materials will appear to not Live Sync, depending on when the viewport textures( checker ball icon ) are turned on. To reduce the issue, turn on viewport textures once you open the usd file, other wise materials loaded before this is turned on will not sync properly.