Work with Assets & Materials
Aggregating all of your geometry into one scene allows you to review how architectural, structural, mechanical, robotic and equipment or process systems interact collectively. Now, learn how to modify a scene in your application in order to layout, organize, evaluate, and rearrange configurations. This can be done non-destructively by taking advantage of OpenUSD capabilities like Layers. Review the USD Best Practices as a refresher.
Selection Modes
Selection modes allow easy access to both individual prims, and entire significant sub-hierarchies that represent individual objects at a high level (e.g., a robot made up of many descendant meshes). Using selection modes and model kinds effectively will enhance the way you work, enabling you to collect groups of prims to move single objects or entire assemblies.
Learn more about: Selection Modes and Kinds
Transform Widget
The transform widget provides a way to manipulate the transform of objects in your scene. With the transform widget, you can move, rotate, scale, and access properties like snap and and reset the location of your transform.
Learn more about the Transform Manipulator.
Libraries and Collections
Leverage the built-in libraries in the Omniverse USD Explorer template to effortlessly integrate high-quality assets and materials into your application, seamlessly bridging your virtual space with the real world. This proves invaluable when making decisions for a physical space using the digital model.
Additionally, you have the flexibility to utilize your own libraries of assets and materials by easily incorporating your own 3D collections, or import CAD or USD assets individually via the import function or through the content browser.
Learn more about the asset browser, material browser, and how to import assets.
➤ Next Steps: Learn how to light your facility.