3.4.0-usd.102.0
USDZ export. To export to USDZ, simply change the file extension to .usdz. This is a preview of a community development effort currently under review at https://developer.blender.org/D15623.
When exporting to USDZ, an option was added to resize textures during export.
Blender file path can now be stored in Stage metadata.
Option to import USD shapes as meshes. Shapes with animated properties will be preserved through the Mesh Sequence Cache modifier.
Option to triangulate meshes on export.
A fix to correctly export curve widths.
A fix to ensure textures are exported for Cycles shaders.
Option to validate meshes during import. This will remove any invalid / non-manifold geometry that can cause crashes during mesh edit operations.
When importing without Validate Meshes enabled, a warning will be printed to the Info window if a suspected invalid mesh is imported.
Fix warnings when loading USD instance proxies.
Fix for no Geometry from deleted faces.
Fix for UDIM texture import failing for context-dependent paths.
Merge recent Blender 3.4 master branch changes (up to commit 0f7433a4).