3.2.0-usd.100.1.14
Fixed USD plugin load error when opening saved Blender scenes cotaining USD transform cache constraints or mesh sequence cache modifiers.
New
Overwrite Textures
USD export option to allow overwriting existing files when exporting textures.When the
Convert uv to st
export option is enabled, the active uv map will be renamedst
. This can help address the issue where the wrong uv set is assigned in Create when there are multiple uv sets.Now enabling the
Convert uv to st
USD export option by default.Read all color attributes on USD import. Previously only the
displayColor
primvar was imported.Now enabling reading color attributes by default.
Falling back on importing USD Preview Surface shaders, if possible, if importing MDL is specified but an MDL couldn’t be imported.
Fixed incorrect scene scale on import when the USD contains untyped prims.
Fixed incorrect color attribute export to USD.
Color and normal inputs of exported USDs are now of type
color3f
andnormal3f
, respectively.Handling UsdUVTexture shader texture wrap mode on import and export. This fixes an issue where USD Preview Surface materials with UDIM textures were displaying incorrectly in Create.
Handling
clearcoat
andclearcoatRoughness
USD Preview Surface shader inputs on USD export.Now setting the USD Preview Surface
emissiveColor
input on USD export.Fixed missing file extension for exported packed textures on USD export.