Code Interface
Ref # |
Option |
Result |
---|---|---|
1 |
File |
Opens the File Menu |
2 |
Edit |
Opens the Edit Menu |
3 |
Create |
Opens the Create Menu |
4 |
Window |
Opens the Window Menu |
5 |
Help |
Opens the Help Menu |
6 |
Replicator |
Opens the Replicator Menu |
7 |
Microservices |
Opens the Microservices Menu |
8 |
Layout |
Opens the Layout Menu |
9 |
Cache Status |
Displays the Nucleus cache status. Refer to System Monitor for details. |
10 |
Live Sync Status |
Displays the Live Sync status with your Nucleus/data |
11 |
Toolbar |
Refer to Tool Bar for details. |
12 |
Viewport |
Refer to Viewport for details. |
13 |
Extensions |
Refer to Extensions Overview for details. |
14 |
Omni::UI Doc |
Shows the Omni::UI developer documentation |
15 |
Omni.UI Scene API Documentation |
Shows the omni.ui.scene API documentation |
16 |
Omni.USD API Documentation |
Shows the omni.usd API documentation |
17 |
Graph Editor Example |
Previews OmniGraph capabilities |
18 |
Omni.UI Graph Doc |
Shows the omni.ui.graph API documentation |
19 |
Viewport Doc |
Shows the Viewport developer documentation |
20 |
Stage |
Refer to Stage for details. |
21 |
Layer |
Refer to Layers for details. |
22 |
Render Settings |
Refer to render-settings for details. |
23 |
Debug Settings |
Manages debug tools and properties |
24 |
Content Browser |
Refer to Content Browser for details. |
25 |
NVIDIA Assets Browser |
Opens a browser for Omniverse Mount Content assets |
26 |
Console |
Refer to Console Extension for details. |
27 |
Script Editor |
Refer to Script Editor for details. |
28 |
Samples Browser |
Opens a browser for Omniverse Mount Content samples |
29 |
Asset Stores |
Opens a browser for external assets |
30 |
Material Browser |
Refer to Material Browser for details. |
31 |
Environment Browser |
Refer to Environment Browser for details. |
32 |
Property Panel |
Refer to Property Panel for details. |
33 |
Commands |
Refer to Command History for details. |
34 |
VS Code Link |
Refer to VS Code Link for details. |
35 |
Animation Timeline |
Refer to Animation Timeline and key frames for details. |