200.2 Hotfix
Features
Bug Fixes
Fix sky lighting issues when hiding/unhiding sublayers
Fix loading a material that has a Scope prim between the Material and Shader prims (OM-63457)
Fix MDL errors: “DB element with tag still referenced” during startup (OM-63680)
Disable Object related expression to make default 5.x floor material work (OM-66166)
Support importing MDL functions with multiple array inputs (OM-67319)
Export MDL constant for runtime virtual texture volume (OM-70927)
An asset that fails to import should be destroyed (OM-67319)
Fix setting wrong data size to image wrapper (OM-67000)
Add error output when engine material functions can’t be loaded for MDL
Fix an issue with deleting Unreal actors after adding USD to an Unreal level. (OM-63202)
Fix duplicating the root prim (OM-63738)
- Fix issues with properly fetching USD file changes with sublayers (OM-63838, OM-65069, OM-65783)
References/Payloads will be reloaded as well when layer is reloaded (OM-65069)
Initialized UProperty for Omniverse Class and Struct to avoid build warning
Fix loading USD properly in Unreal Level (OM-63201)
Fix crash when opening import/export dialog in the editor without viewport
Fix scaling mesh down to 0 resetting transforms (OM-65092)
Fix exporting an animation sequence with no preview mesh. (OM-65158)
Avoid loading the USD when adding a reference in the stage actor. (OM-65080)
Fix crash when changing the OmniStageActor to a USD instead of OmniverseUSD and saving Unreal Level (OM-65667)
Fix exporting level models (brushes) with multiple materials (OM-67443)
Fix an issue where live sessions were stopped when leaving Play-In-Editor mode (OM-68945)
Fix warning “SkeletalMesh has no skeleton. This needs to fixed before an animation can be set”
Fix copying Omniverse URL from servers with mangled names (OM-71214)
Check if a live session exist before creating (OM-71211)
Fix an issue where a USD export fails to bind the OmniverseCameraShot as the default camera for Create
Fix crash browsing a folder with a name like “_1” (OM-72684)
Fix crash caused by invalid import package name (name.skel.usd) (OM-72722)
Fix Unreal Text Render exporting (OM-72642)
Fix warning: replace the deprecated DoesPackageExist()
Fix warning: include the correct “Engine/Engine.h”
Changes
Update some icons for the Content Browser and Omniverse Layers windows
- Refactor the layer editor to fix bugs and improve perf (OM-63154, OM-63157)
Add a right-click option to save the layer
Properly display sublayers
Properly display deltas in all layers and sublayers
Properly loading a reference will load all related layers (OM-66300)
Changing max influences for joint to 4 on import
Don’t export normals from MeshDescription when they’re all (0, 0, 0)
Use primvar displayColor and displayOpacity attributes to export meshes with vertex color (rather than texture coords) (OM-43093)
Update USD resolver to 1.15, Omni client to 2.18, and add resolver version to About dialog
Update the Core MDL Library to 0f84615b (and refresh all core MDLs when they’re updated) (OM-67680)
Change the USD export prim kind hierarchy (OM-65886)
Use mangle name for the asset name with unreal unsupported character (OM-72952)